POSTECH Computer Science · CAOS Lab

Hyungchan Joo

Computer Architecture · HW/SW Co-Design · AI Systems

Undergraduate research intern at the Computer Architecture & Operating Systems Laboratory. Interested in building efficient computing systems for next-generation AI workloads, with a focus on domain-specific architectures, memory systems, and near-storage processing.

Research Interests

Computing systems for next-generation AI workloads

My interests lie at the intersection of computer architecture, memory systems, and AI systems. I aim to explore architectural techniques that reduce data movement and improve efficiency for large-scale inference workloads.

01

Domain-Specific Architectures

Specialized hardware and accelerator designs for evolving AI models and workloads.

02

Memory Systems

Architectural techniques for mitigating memory bandwidth and data-movement bottlenecks.

03

Near-Storage Processing

Processing models that move computation closer to storage to improve system efficiency.

Computer Architecture HW/SW Co-Design Memory Systems Near-Storage Processing LLM Inference Systems

Education

Education

POSTECH

B.Sc. in Computer Science

Feb 2024 – Present

GPA: 4.02/4.30 · Major GPA: 4.03/4.30

Busan Il Science High School

High School Diploma

Mar 2021 – Feb 2024

Experience

Research Experience

CAOS Lab, POSTECH

Undergraduate Research Intern

Mar 2026 – Present

Studying computer architecture, HW/SW co-design, memory systems, and near-storage processing for large-scale AI systems.

MIP Lab, POSTECH

Undergraduate Researcher, Freshman Research Program

Sep 2025 – Dec 2025

Analyzed graph connectivity using GNNs and executed deep learning workloads on a university HPC cluster using Slurm.

Selected Projects

Systems, AI, and interactive computing projects

Operating Systems Fall 2025

Pintos Educational Operating System

Implemented scheduling, system calls, virtual memory, demand paging, supplemental page tables, and buffer cache components in an educational operating system.

Artificial Intelligence Spring 2026

Search-Based Multi-Agent Pac-Man AI

Implemented Minimax, Expectimax, Expectiminimax, and Alpha-Beta search agents, and designed a high-performing evaluation function for autonomous gameplay.

Interactive Systems Spring 2026

Nitrogen Archive

Built a browser-based document investigation game translating policy formation concepts into an interactive evidence-review experience with branching reports, archival documents, and multiple endings.

Awards

Scholarships & Honors

National Science and Engineering Scholarship

Korea Student Aid Foundation · May 2026 – Present

Full tuition support for remaining regular semesters based on academic excellence in STEM.

The 13th Unhae Scholarship

Unhae Scholarship Foundation · Feb 2026 – Present

Awarded for academic excellence and high potential in STEM.

Skills

Technical Toolkit

Languages

C/C++, Python, Java, MATLAB, R, Verilog RTL

Systems & Tools

Git, Linux, Slurm, VS Code, Overleaf

AI/ML

PyTorch, TensorFlow, OpenCV